A final project for my UI UX class at Illinois State University was throughout the course of the semester
I needed to fully rework 4 contexts of user interfaces for a game of our choice.
My choice was the game Deep Rock Galactic for not only being a game I am familar with, but one with
already robust user interface
Current UI




Process
At first, I wanted to heavily research the UI. This meant understanding its reusable components, design documentation, and continuity.
Furthermore, Identifying any nuisance with the current UI and addressing those problems in my reworked UI.
Reflection
The four contexts I chose to rework are the combat, forge, perk, and mission selection UI. In doing so I achieved continuity across the individual contexts so componenets can be reused and users can become familar with the UI and a components purpose.
I also orgranized components so those related to eachother are closer together and those that aren’t can be within other areas of the screen.
Reworked UI





